Hello, I’m Alena Roberts and I am the Art Director of the Junior Collab project SOL. My job is to make sure that everything in the game is working artistically and look like they belong in the same world. The world of SOL is vibrant and saturated with color. Here are some concepts for our game.
Hi, I’m Michael and I’m working on the character tech for the Junior Collab project: Sol. We’ve smashed together a really basic example of where we are at this point in development. We’re using a first pass mesh with motion capture data for our animation. Our environment was built in BSP, or binary space partition, which is a tool in the Unreal Engine 4 that is used for level prototyping and testing. Here’s a little video of us play testing our current work.
Hey, I’m Jackson the Alaskan, and I’m the Director for the Junior Collab project this year. I’m really excited to announce that as a class we’ve decided to tackle a game project instead of a film project. This means new challenges, but we are off to a great start! Every week, our team will blog about their involvement in the project. Can’t wait to post new updates during our development process!
This semester I’ve finely started animation and I’ve also been working on getting everything colored and textured right on Penelope. The shot I’ve been assigned is shot 32 which is near the end of our short. It’s been fun finally getting back into the swing of things and animating a character again. The only problem I ran into was figuring out the expression of Penelope at the end of the shot because she’s supposed to go from scared to stunned, and after like two weeks of trying out different looks I think I finely got it. As for Penelope’s look, I used a shader idea one of my other professors and I can up with, and for Penelope’s face we plugged in Ptex files into a V-Ray Mtl shader. Over all the powers that be for this short decided that we’re going to go for a 2D look, so that is what I’ve been trying to achieve.
Anyway that all for now,
It has been a busy month so far. Our team has begun animating shots with the Penelope rig. Although some weights need to be painted properly, we are able to continue with our animation process. I have completed more backdrops as I worked on animating one of the shots where Penelope falls off from the garbage can. I’m really excited to see this whole project come together.
Jason here, recently I have been working on animation for A Day with Granny, but before that, I finished the Duck model that we will be use for our ducks and I also textured him! We wanted to keep the duck simple because we thought it looked funnier with what our duck has to do in the short, so that’s what I did! Other than that, I’m just plugging away on animating, which you may see later on this year!
Hello everyone, this is Dulce checking in again. As I mentioned before we have been working on a project called A Day with Granny. I do most of the technical stuff which means all the rigging. I have spent most of the semester writting and executing scripts. Today I actually finished the first rig which is the Penelope rig. I have never done a rig as complex as this one and my teacher said this was nothing so I guess I have a lot more to learn. Its very stressful and very hard. I have slept hardly four hours this week but at least we are close to Christmas break! Here are some pictures of the rig, enjoy!
I hope everyone is staying warm and dry as the frigid winter approaches. So far, I have been able to make progress in the color script. What is color script you may ask? Color script is basically a part of visual development process where you lock in the colors and lighting that seems most appealing for a certain shot. As you can see, I kept the pattern of using pastel colors to bring enough warmth to each shot without being too vivid with colors. For my next goal, I will continue making the backdrops for all the shots. It has been a wonderful experience to see the whole team making great contributions to the project. Until next time, this is Shawn signing off.
Hi, Jose Mata here, I have been working on my junior project “A Day with Granny.” Recently I have been in charge of doing the concept art for the props in the short animated film, and later will be modeling them according to the final design. Here are a few of the props I have worked on
Last Monday and Tuesday we had the privilege of having former Southern student and SVAD graduate Kevin Jackson here visiting with us. Kevin has worked at companies such as Rythm and Hues and Sony, and has worked on animation in movies such as Snow White and The Huntsman, The Incredible Hulk, Life of Pi, and recently Cloudy with a Chance of Meatballs 2. Some of the animation department even went to go see Cloudy 2 with him on Monday night! He shared with us his experience of working in the industry and tips on how to improve as an animator and get recognized. We all learned something from his visit and are appreciative of the knowledge he shared with us about how he’s improved as an animator, what it takes to work on big time movies, and how to keep your faith in a mostly secular industry.