Tuesday, November 19, 2013 3:52 PM
this is blog 2 for me in this lovely co-lab project for the fall 2013 semester.
So I have temporarily moved on from Scripting and am now working on modeling and blend shapes, but mainly blend shapes. So far I’ve only worked on modeling our duck for this project, it’s a very frustrating process trying to figure out what someone else wants for a certain look, especially since I keep wanting to gravitate towards my own personal style and/or preference of modeling. Anyway the duck has been placed on the back burner since the first week of this sprint goal, because we really want to get started on animation before this semester is over. So we’ve been doing blend shapes like crazy.
If your wondering what blend shapes are don’t worry I’m gonna explain that. Basically blend shapes are facial expressions or movements. You have all of your basics like frowns and smiles and then Narrow and Wide along with others like your sneers and puckers and such. To make blends you have to create a lattice and place it on the head then move the verts on the lattice up, down, sideways, in, or out depending on what shape/expression your trying to make. So this sprint goal I got to work on the wides, narrows, sneers, and puckers along with flipping all of the shapes and creating the corrective shapes for all of the blends. That’s what the pictures above are about.
P.S. Funny thing about Blend shapes, you can apparently find familiar faces in the characters your working on. I was working on shaping the frown blend for our granny character, and one of my teachers, Zach, came up behind me and asked if I was super busy or if he could take over for a second. So I let him have my station and he took a snap shot of the granny’s head, and proceeded to draw over top of it. I have to say the final result really does look very similar to Branden Hawkins, one of our directors!
That’s all I’ve got, Keep watching our blog for more up dates!