1. Hey Guys,

This semester I’ve finely started animation and I’ve also been working on getting everything colored and textured right on Penelope. The shot I’ve been assigned is shot 32 which is near the end of our short. It’s been fun finally getting back into the swing of things and animating a character again. The only problem I ran into was figuring out the expression of Penelope at the end of the shot because she’s supposed to go from scared to stunned, and after like two weeks of trying out different looks I think I finely got it. As for Penelope’s look, I used a shader idea one of my other professors and I can up with, and for Penelope’s face we plugged in Ptex files into a V-Ray Mtl shader. Over all the powers that be for this short decided that we’re going to go for a 2D look, so that is what I’ve been trying to achieve.

Anyway that all for now,

Anastasia

    Hey Guys,

    This semester I’ve finely started animation and I’ve also been working on getting everything colored and textured right on Penelope. The shot I’ve been assigned is shot 32 which is near the end of our short. It’s been fun finally getting back into the swing of things and animating a character again. The only problem I ran into was figuring out the expression of Penelope at the end of the shot because she’s supposed to go from scared to stunned, and after like two weeks of trying out different looks I think I finely got it. As for Penelope’s look, I used a shader idea one of my other professors and I can up with, and for Penelope’s face we plugged in Ptex files into a V-Ray Mtl shader. Over all the powers that be for this short decided that we’re going to go for a 2D look, so that is what I’ve been trying to achieve.

    Anyway that all for now,

    Anastasia

  2. Hello,

    It has been a busy month so far. Our team has begun animating shots with the Penelope rig. Although some weights need to be painted properly, we are able to continue with our animation process. I have completed more backdrops as I worked on animating one of the shots where Penelope falls off from the garbage can. I’m really excited to see this whole project come together.

    -

    Shawn

  3. Hello Everyone
Jason here, recently I have been working on animation for A Day with Granny, but before that, I finished the Duck model that we will be use for our ducks and I also textured him! We wanted to keep the duck simple because we thought it looked funnier with what our duck has to do in the short, so that’s what I did! Other than that, I’m just plugging away on animating, which you may see later on this year!

    Hello Everyone
    Jason here, recently I have been working on animation for A Day with Granny, but before that, I finished the Duck model that we will be use for our ducks and I also textured him! We wanted to keep the duck simple because we thought it looked funnier with what our duck has to do in the short, so that’s what I did! Other than that, I’m just plugging away on animating, which you may see later on this year!

  4. Hello everyone, this is Dulce checking in again. As I mentioned before we have been working on a project called A Day with Granny. I do most of the technical stuff which means all the rigging. I have spent most of the semester writting and executing scripts. Today I actually finished the first rig which is the Penelope rig. I have never done a rig as complex as this one and my teacher said this was nothing so I guess I have a lot more to learn. Its very stressful and very hard. I have slept hardly four hours this week but at least we are close to Christmas break! Here are some pictures of the rig, enjoy!

  5. Hello again,

    I hope everyone is staying warm and dry as the frigid winter approaches. So far, I have been able to make progress in the color script. What is color script you may ask? Color script is basically a part of visual development process where you lock in the colors and lighting that seems most appealing for a certain shot. As you can see, I kept the pattern of using pastel colors to bring enough warmth to each shot without being too vivid with colors. For my next goal, I will continue making the backdrops for all the shots. It has been a wonderful experience to see the whole team making great contributions to the project. Until next time, this is Shawn signing off.

    -

    S

    Shawn

  6. Hi, Jose Mata here, I have been working on my junior project “A Day with Granny.” Recently I have been in charge of doing the concept art for the props in the short animated film, and later will be modeling them according to the final design. Here are a few of the props I have worked on

    Hi, Jose Mata here, I have been working on my junior project “A Day with Granny.” Recently I have been in charge of doing the concept art for the props in the short animated film, and later will be modeling them according to the final design. Here are a few of the props I have worked on

  7. Last Monday and Tuesday we had the privilege of having former Southern student and SVAD graduate Kevin Jackson here visiting with us. Kevin has worked at companies such as Rythm and Hues and Sony, and has worked on animation in movies such as Snow White and The Huntsman, The Incredible Hulk,  Life of Pi, and recently Cloudy with a Chance of Meatballs 2. Some of the animation department even went to go see Cloudy 2 with him on Monday night! He shared with us his experience of working in the industry and tips on how to improve as an animator and get recognized. We all learned something from his visit and are appreciative of the knowledge he shared with us about how he’s improved as an animator, what it takes to work on big time movies, and how to keep your faith in a mostly secular industry.

Thanks Kevin!

    Last Monday and Tuesday we had the privilege of having former Southern student and SVAD graduate Kevin Jackson here visiting with us. Kevin has worked at companies such as Rythm and Hues and Sony, and has worked on animation in movies such as Snow White and The Huntsman, The Incredible Hulk, Life of Pi, and recently Cloudy with a Chance of Meatballs 2. Some of the animation department even went to go see Cloudy 2 with him on Monday night! He shared with us his experience of working in the industry and tips on how to improve as an animator and get recognized. We all learned something from his visit and are appreciative of the knowledge he shared with us about how he’s improved as an animator, what it takes to work on big time movies, and how to keep your faith in a mostly secular industry.

    Thanks Kevin!

  8. Hello People,
    How are you? I’m good, thanks for asking. I’ve been busy making blend shapes for our little girl character Penelope. For anyone who doesn’t know blend shapes are a variety of different face shapes that are made and then hooked up to controls on the face so animators can animate dialogue or face expression. So far it’s been a lot of back and forth fine tuning the blends and making sure they are pushed far enough to give the animators plenty of play room. Thankfully this process is coming close and animation will begin. The pictures above are all the blends that I and a fellow classmate have done and a couple examples of what the shapes look like.

    -Branden

  9. Tuesday, November 19, 2013 3:52 PM
    Hi all,
    this is blog 2 for me in this lovely co-lab project for the fall 2013 semester.
    So I have temporarily moved on from Scripting and am now working on modeling and blend shapes, but mainly blend shapes. So far I’ve only worked on modeling our duck for this project, it’s a very frustrating process trying to figure out what someone else wants for a certain look, especially since I keep wanting to gravitate towards my own personal style and/or preference of modeling. Anyway the duck has been placed on the back burner since the first week of this sprint goal, because we really want to get started on animation before this semester is over. So we’ve been doing blend shapes like crazy.

    If your wondering what blend shapes are don’t worry I’m gonna explain that. Basically blend shapes are facial expressions or movements. You have all of your basics like frowns and smiles and then Narrow and Wide along with others like your sneers and puckers and such. To make blends you have to create a lattice and place it on the head then move the verts on the lattice up, down, sideways, in, or out depending on what shape/expression your trying to make. So this sprint goal I got to work on the wides, narrows, sneers, and puckers along with flipping all of the shapes and creating the corrective shapes for all of the blends. That’s what the pictures above are about.

    P.S. Funny thing about Blend shapes, you can apparently find familiar faces in the characters your working on. I was working on shaping the frown blend for our granny character, and one of my teachers, Zach, came up behind me and asked if I was super busy or if he could take over for a second. So I let him have my station and he took a snap shot of the granny’s head, and proceeded to draw over top of it. I have to say the final result really does look very similar to Branden Hawkins, one of our directors!

    That’s all I’ve got, Keep watching our blog for more up dates!

    Anastasia

  10. Hello everyone. I’m Taylor Stone and I am a BFA (Bachelor of Fine Arts) student here at SAU. You’re probably wondering why on earth I’m positing on the SVAD Animation blog. Well that’s because I have invaded their class to help work on this year’s junior class short, A Day with Granny (tentative title, I hope).

    During the summer, I worked with some of other students to create the characters and plot of the short, and now I help with the visual development and background painting. I have done various things like storyboards, character design, background painting, and sometimes even unsolicited young Granny keytar drawing (see above).
    I’ve only recently changed my major to BFA and I’m working on an animation, so all of this is very new to me. The learning curve is difficult, but the results have been pretty good for the most part. I’m lucky to work with good people and I hope that I can learn to be a better team member.
    Thanks for checking out the blog!